Design a game economy or system as a diagram, then press Run to watch resources flow, pile up, convert and feed back in real time.
The 3-step loop
- Pick a node from the left palette and click the canvas to place it.
- Choose the Resource (R) tool, then drag from one node to another to connect them.
- Press Run. Numbers move, tokens flow, charts draw.
New here? Browse templates to open a ready-made model and press Run.
The building blocks
- Pool
- stores a resource amount
- Source
- produces resources
- Drain
- consumes resources
- Gate
- splits flow across outputs
- Converter
- turns N in into a new output
- Register
- a value computed from a formula
- Delay
- holds a batch, releases it after N steps
- Queue
- serves items one at a time (FIFO)
- Trader
- swaps resources between two partners
- Connections
- move resources (Resource) or carry a value (State)